# King Rook > King Rook is an upcoming indie kingdom-defense game for iPhone (portrait). > The player controls the king, who fights goblin hordes automatically, > collects the coins they drop and spends them on build plots: towers > (ballista up to catapult), houses that pay taxes, castle upgrades up to a > royal fortress, king training, recruitable allies (warriors and a mage) and > gate expansions that open new regions of the kingdom. It is made by Edgo Lab > Studio (edgo), a Brazilian independent digital product studio; game design > by Ederson and Pedro. The official page is in Portuguese. ## Facts - Category: kingdom defense / tower defense / action game for iPhone. - Platform: iPhone, iOS 17 or later, portrait only. Single player. - Status: in development (version 0.1.0); "coming soon" to the App Store. No release date or price has been announced. - Language: Portuguese (Brazil). - Credits: game design by Ederson and Pedro; studio: Edgo Lab Studio. - Works fully offline. Progress (including recruited allies) is saved automatically; lifetime statistics (waves cleared, enemies and bosses defeated, coins earned/spent/lost, best wave) are kept. - Controls: drag anywhere for a floating joystick; the king attacks nearby enemies on his own; standing on a dashed plot spends coins on it. - Enemies: goblin warriors (from wave 1), runners (wave 2), armored goblins (wave 3), bombers that explode on contact (wave 5), elites (wave 7) and the boss Brutamus every five waves. Every ten waves the horde changes color and gets tougher. Waves are endless. - Progression: towers (ballista → reinforced ballista → catapult with splash damage), houses (tax income each cleared wave), castle (wooden hall → stone castle → royal fortress with ballistas on its towers), repeatable king training (+damage, +health), allies (a warrior unlocked by the stone castle; a mage with splash damage and a second warrior unlocked by the fortress) who follow the king and fight alongside him, and three kingdom regions unlocked by tearing down the gate. - Settings: difficulty (easy/normal/hard), camera zoom, sound volume, haptics, joystick visibility. - Built with SwiftUI and SceneKit; low-poly 3D models with cartoon outlines built from primitives; the title music and sound effects are synthesized in code. ## Links - Official page (canonical): https://edgo.app.br/kingrook/ - Studio: https://edgo.app.br/